Refit is inspired by the idea of rethinking the way we interact with objects based on preconceptions, as well as the repetition of an icon in an unfamiliar form. Visually it is inspired by ball cages; a form that would appear in both superstores and ideas of nostalgia. The basketballs, in their makeup, offer good support as a durable object outdoors, an undulating surface, and a tactile element.
Yaw is to “deviate from the past,” and when the user breaks the perfect geometry of the cone a light instantly appears.
Yaw is a sleek and modern task lamp that, when needed, provides a large area of light and when closed doesn’t attract attention as a light, but as a mysterious beautiful cone. It’s shape allows it to take up mostly vertical space and little desk space.
J&J Coffee Grinder
Senior prototype studio: Kitchenware
This project focused on making a new product for a specific brand. I was faced with creating a mechanical coffee grinder for Joseph and Joseph, a product category that the brand currently hasn’t entered. I did extensive market research into what other brands offered and what’s needed from a mechanical coffee grinder by consumers. Once I found a space where Jospeh and Jospeh could comfortable fit in this market, with its current products in mind, I started designing.
I created a kitchen appliance that would not only be beautiful but would create a more comfortable experience for coffee drinkers from expert to novice.
The final working prototype is completely 3D printed. All components were designed with their respective manufacturing process in mind.
Junior furniture; final project
The Nestor is a coffee table for the modern family home. It features a maple table top, hairpin style legs, and a rotating side table, perfect for multiple settings and configurations. The legs are designed to be small in size and economic in operation while the optimal height offers spacious seating under and around the table. Through its design it attempts to challenge the ideals of the modern living room where the TV is the focal point. The Nestor resolves this by being an inviting and useful centerpiece to any living room to sit, play, and be happy, with friends and family alike.
Senior design studio: Domestic Outdoor
Urban Traversal a family of fun interactive objects that are designed to facilitate leisure sports in public spaces. I found that in city spaces there weren’t many objects for direct use, especially ones that would help people be active. I wanted to create objects that would be all around you, at all times, no matter where you traverse through the city. There are 5 abstract shapes that all serve to create, but not wholly define, a certain experience for people being active in an urban environment. They are made of bent steel for both structure and to reflect the current language of a city-scape.
I identified objects that were dynamic in their use and we’re also appropriated by others for uses that weren’t necessarily defined. This research told me two things; 1: people want to experience the city in a way that it becomes a landscape for modified outdoor experiences, 2: objects that facilitate an active experience are often done through appropriation. My research led me to make interactive outdoor objects that would facilitate different activities for different people, ultimately creating a diverse experience for physical activity in an urban environment.
During the ideation phase I played a lot with the shape and its usability, exploring many options and comparing how each one functioned in space and what some of the functions were. Some of the things I chose to focus on were runners, bikers, and people working out; I also considered how people who didn’t fit this criteria would interact with them.
I played with the shape and how that would influence the interactions; I studied complexity verses simplicity, and definition or abstraction.
I then began developing 5 different concepts at 5 slightly different scales that would all exist in a similar language as well as similar locations.
My final designs are slightly conceptual in that it is up to the user to define the interaction, yet there are a few physical activities that I wanted to highlight as functions. These functions are, but not limited too, waiting for green lights on bike, hanging, stretching, resting, dips, sliding, playing, etc. Most importantly I wanted them to be fun.
A compilation of soft goods projects
2- Modular Cross-body/Waist Bag
3- Elastic Cord Catch-all Backpack
4- BioLogic Hiking Boot
ACTIV diabetic swimming bag
Waterproof waist bag designed specifically with insulin pump users in mind.
Group project done in collaboration with Mighty Well, a soft goods company geared towards the needs of people with diabetes. Our group focused on outdoor activities.
Modular cross-body/waist bag
Focusing on the longevity of a product. The idea is based on creating something that works for any activity as well as a casual accessory.
It features movable and replaceable bags, a velcro webbing, and a carabiner.
Elastic cord catch-all backpack
This backpack is focused on the use of a zig-zagging mesh of elastic cords that can be used to hold anything and everything.
BioLogic Hiking Boot
A project based on BioLogic by MIT media lab. A new technology that provides great ventilation; mostly seen on clothing and could potentially be used on shoes.
Form and Space Work
Compilation of works studying 3-dimensional space and how to use it. Cocepts include: dominant, subdominant and subordinate studies, wire studies, convexity and concavity forms, and others.
Junior Lighting project.
Light affects our lives in many ways, to the point where it can define how we live; our sun is that light. It connects all of us together and becomes the defining factor of many of the aspects of our daily life to a global level. That light is not permanent, like all lights, and will eventually burn out. The Black Hole Orrery represents the slow fade to black of the sun and its relation to the earth.
Single point source LED, 3D Printed components, acrylic.
Lounge chair concept for junior year furniture design class.
My idea for a city use laundry cart was to create a sleek weatherproof cart that wouldn't feel out of place in a manhattan loft. I incorporated a waterproof outer shell that, when closed, would completely protect your clean or dirty clothing from any transit mishaps. The metal closures and triangular construction add too its rigidity and aesthetic appeal.
Full scale model (chipboard and dowels)
The Student Chair
Handmade my sophomore year.
When thinking about what to do for an all wooden chair I decided I wanted to create something that was an homage to my childhood. I had a few things that I was inspired by; when I was younger I would frequently do my homework on an all wood school style chair with the arm rest as a desk area, I wanted to reference that in this design with the height and the similar shape of the chair and back, mimicking the desk of the school chair. When I picture my childhood I think about the mid-century style of my house and decor that was in it, so I decided to reference this time period; where the shapes reference period furniture as well as a futuristic (for the time) rocket ship shape.
Works from design class and prototypes class; all focusing on design concepts, construction processes and materials.
Calder table concept
inspired by various works (scale model)
tape dispenser, wood
Children's Rocking Horse
concept for a rotationally molded part, blue foam scale model